one of the things i love is mtg, specifically the commander format. i have several decks, and wanted to use this space to share the decklist for each, as well as what went into creating them and my thoughts on playing [&] creating each one.

tier four

i don't have anything higher than a tier four at the moment - although cEDH seems interesting, i haven't reached the skill level where i'd feel comfortable playing that competitively! that being said, these two decks are heavily optimized and consistently perform well. playing either one tends to make me the archenemy.

landfall, manifest dread, big creatures ––– this started as the jump scare! duskmourn precon, with quite a bit of money put into upgrades. i've also added just about every miku card i can, since i like to imagine she and zimone are friends, strategizing on how to get the biggest, scariest creatures to attack on their behalf.

the plan is simple - get as many landfalls as i can per turn, as the first landfall manifests dread and subsequent landfalls allow me to flip over any face-down card with zimone. cards like yedora, grave gardener who bring back ALL my creatures as face down forests work especially well, as the landfall trigger from that forest entering allows the card to immediately flip. adding burgeoning was huge as now I can manifest AND flip on other player's turns.

vampires, aristocrat, sacrifice, lifegain/drain ––– this also started as a precon, blood rites from lost caverns of ixalan. most of the additions are cards i pulled in packs (yay enlightened tutor!), but i did buy some as well.

clavileño's game plan is to make a shit ton of vampires, and sacrifice them after applying his mark to draw cards and make more vampires. obviously this is a pretty standard aristocrats strategy, and the addition of enduring tenacity along with bloodthirsty conqueror give me more outlets for comboing with exquisite blood.

i really like the story and art of elenda, so i've included elenda, the dusk rose, elenda's hierophant, and elenda, saint of dusk, even though saint of dusk isn't even that great in this deck. she's just so pretty in the full art!!!

tier two

a lot of my decks are in tier two, like most people!

defenders, walls, toughness matters ––– what does it look like when a wall attacks? i'm not sure, but it's fun to imagine. i know now that arcades is actually pretty popular, but the idea for this deck originally came from my boyfriend's desire to make an eye deck. he had the card evil eye of orms-by-gore, which says it can "only be blocked by walls." he then went on to ask everyone at the table, "you don't have any walls, do you?" and why would they? normally, it makes no sense to run walls. but arcades enables them to attack as if they weren't defenders, and to use their toughness for combat damage.

most walls are only 1 to 3 mana, making it extremely easy to build...well... a wall of them. and so long as i can keep arcades protected, i'm able to swing out with 20+ damage per turn, often some of it flying. add a toughness buff and it only gets better. cards like tetsuko, umezawa fugitive make creatures with power 1 or less unblockable. and every wall in this deck has a power of 0! again, it may hard to imagine a bunch of walls somehow attacking you, but the combat damage is very, very real.

elves, token generation, proliferate ––– make ten bajillion elves, put counters on them, make lathril big and strong and unblockable to make ten bajillion more elves, then either kill people with commander damage or tap elves to drain life. or you can just exsanguinate!

artifact creatures, cute robots, cost reduction ––– still in development. robot :3